ah, the other day, i visited one of the blogs i frequently visit, and saw this wonderful drawing by jacob. it inspired me so much, that i just had(!) to sculpt it 🙂 so, i made today holiday from the gamemaking, and instead had 4.5 hours sculpting heaven. it is still wip, meaning the meshes are all dynamesh, and need me remeshed so that i can paint (maybe) and render it propoerly in cycles 🙂
of course, i had to invent the back, but i tried to make it to match the front… i hope you like 🙂
i really am in the mood for sculpting, after the long programming work for the game… and, i was in mood to make some colorexperiments. so, here is a portrait of jerome, i hope you enjoy…
today i finished the portrait, adjusted some forms that i previously got wrong, and added details. … so, here is my portrait of ton roosendaal, founder of blender foundation. i used the first image on this blender guru page as the main reference.
a 3 hours sculpt, to see if i could squeeze more polygons out of dynatopo with a trick… this is 3 mill polygons, but unfortunuatley the cycles render reveals what i did… can you see it?
about 3 hours sculpting,,, just wanted see how far i can get in this time… (inspired by philippe fauraut)
well, somehow i fell in love with this young guy 😉 so i had fun and rendered some more views i like to share… enjoy!
… needed a break from the tedious work on herman, so i did this evening a speedsculpt of jakob: