sculpting fun – a short break from the game making

ah, the other day, i visited one of the blogs i frequently visit, and saw this wonderful drawing by jacob. it inspired me so much, that i just had(!) to sculpt it 🙂 so, i made today holiday from the gamemaking, and instead had 4.5 hours sculpting heaven. it is still wip, meaning the meshes are all dynamesh, and need me remeshed so that i can paint (maybe) and render it propoerly in cycles 🙂

ladyInBlackWhiteDress_01

of course, i had to invent the back, but i tried to make it to match the front… i hope you like 🙂

freddie – 05

as i was today in sculpting mood, i decided to create the first of the enemies that freddie will meet during the game 🙂

just 5 hours, zbrush fun, and a little help from blender for getting the uv layout nice 🙂 … he also has already a basemesh, with a tad over 5000 polygons, created with zremesher and refined a little with zmodler to get rid of some spiral looops. i will try if that works for animation. if yes, i would be very happy as it would save me the retopo that always takes quite a time of the character creation process…

so, first the steps in finding the character:

freddie_08

and how the final character looks in highpoly zbrush screenshot:

freddie_09

and his nice uv layout 🙂

freddie_10

tomorrow i will bake normalmap and texture map, and try him out in unity, and try to animate him in blender 🙂 i hope you like him, despite he will be an “enemy”… 😉

jack – again

i really liked the portrait of jack, but i did not like that i rendered it as marble bust, while the sculpting does not “support” this material. in fact, the raw sculpt looks more like clay than stone. so, i decided to work over the sculpt, and bring it to a state where it would look like a stone carving, even without material. the edges now catch highlights, and the lines are sharp, as they would be when cut with a chisel… hehe, these “minor” changes took twice as long as the previous version of the sculpt took me on weekend… lol .. here is the final render

weekendfun_sculpt3
and here is how he looks within zbrush:

weekendfun_sculpt3b

weekend fun sculpt

with this sculpt, my idea was to try to get the complete sculpt done with at most 200 000 polygons… and i did 🙂 it has 194 000. admittedly, it is still rough in places, because not enough polygons, but the essential is in, and could be turned into a finished work easily … enjoy, portrait of jack:

weekendfun_sculpt2