haeckelโ€™s artforms of nature โ€“ 04

this coral like structure i made completely in blender. this time most of it is modeled. that is i modeled and textured a few cylindrical pieces, and kitbashed then the whole together using curve modifiers alot to bend and scale the straight cylinders into shape.

the bump i made by creating the pattern via curves- and array-modifier, disturbed by a lattice-modifer, and then rendered with an orthographic camera depth, ao, and normal map of this. this way i got a texture i could use to drive the bumps in the cylindrical shape, which this time were unwrapped with the follow activ quad method, so that the square lines of the bumps follow the forms…


i am not sure this one is working together with the previous ones, as due to the modeling, it lacks the sculptural feel…


jewelry โ€“ 7

my final version… what i did: removing the pins and adjusted the shank to fit thereafter. changed the silver material to be more reflective, and tweaked the lightning to make everything more sparkly ๐Ÿ™‚ …i hope you like. my special thanks to mark and matt for their encouraging help ๐Ÿ™‚


learning modifier โ€“ 3

today was the day of the lattice modifier ๐Ÿ™‚ … took my portrait of marilyn monroe and made a lattice for her… what i really liked is that the same lattice i used to deform the head, could also be used for all the other parts. i was surprised how easy it worked, as the meshes are quite highpoly ๐Ÿ™‚ … it is not doing her beauty any justice, but i thought a heartshape would be appropriate, if i were going to deform her to learn how the lattice modifier works …