jack – again

i really liked the portrait of jack, but i did not like that i rendered it as marble bust, while the sculpting does not “support” this material. in fact, the raw sculpt looks more like clay than stone. so, i decided to work over the sculpt, and bring it to a state where it would look like a stone carving, even without material. the edges now catch highlights, and the lines are sharp, as they would be when cut with a chisel… hehe, these “minor” changes took twice as long as the previous version of the sculpt took me on weekend… lol .. here is the final render

weekendfun_sculpt3
and here is how he looks within zbrush:

weekendfun_sculpt3b

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felix mendelssohn bartholdy – continued – 03

oh, well i thought the modeling was finished yesterday, but when i tried to render it with a marble shader, it looked all wonky… so, today, i refeined again the whole bust, sharpened lines, emphasized details, generally carved deeper. all this in blender… and then i fiddled long time to get the shader just right… rendered alot of passes in blender, composite then in photoshop…

mendelssohn_13

sad woman – finished

geez, this was a difficult project! but i am glad i finished, and she turned out as i wished. so, this is a marble shader created with the new sss function in blender. and, i made a retopo of the mesh, and sculpted the details via a multires… a little postwork in photoshop (level adjustment and a very slight sepia effect)

sad_woman_17

sad_woman_18