and, an edge render of diana (color addd in photoshop), i was curious to see how it would look…
while this feature of edge render is no longer in the latest versions of blender, i was challenged at ba-forum to try it… so i used an older blender version (good that i keep everything) and made my very first blender internal renders 🙂 enjoy!
the first is pure edge render, the last two were rendered the same way and then got a photoshop treatment…
alphonse mucha is one of my favourite artists, and i always wanted to see how his wonderful illustrations translate into 3d. so, i had carved a panel from wood and also a relief from wood (more detail images on my homepage), but never tried digital… so it was the time for it 🙂 here is the start, blocking out the composition. the woman was sculpted in dynatopo in t-pose, then zremeshed, and in blender with an armature put into pose. then i sculpted from a cube with dynatopo a rough sketch of the dress, and with a few polygons the book… more items to come, and then the refinement fun will begin, with flowers and all jingle bells 🙂 here a screenshot from the workspace… i am excited to see how it will look in the end 🙂
so here it is. i hope you like, and enjoyed watching it develop.
tonight i finished the retopo of the baby. it looks already much better than the sketch, but obviously needs some improvement still… also visible for the first time is the improved uv layout for mom, though each time i look at her, i do see areas i want improve … lol
worked on the mom, is almost finished now, some things in the uv map still need improvement… and then i need retopo the baby…:-)