tim – 02

today, i worked a little on the clothing, and made some quick hair. this took about 20 minutes πŸ™‚ it is just the bpr render, and in the middle is how it looks in the viewport… this is what i meant with blenders hair, see the difference? in zbrush the preview gives you a very good idea how the hair will look in render…

tim_02

when i composed the image for the blog, i saw i need rework the hair a little, though, since the hairline is too low… but this should be a quick fix…

hedgehog – 02

combing a hedgehog is kind of fun, in particulary, due to a mathematical theorem it cannot be done without bald spots, so it is always an excuse if it does not get completely right…lol…
getting better, but still lots of tweaking necessary: (all materials are completey procedural, so far)

hedgehog_02

portrait of angela merkel – 04

the first pass on defining and combing the hair is done… she carries now 5 hairsystems to define the general haircut. i need comb it a little more in same places still. and i need add at least one other hairsystem to get the “stray” hairs, so that the hairdo does not look that much like a helmet as it does now… and, then i need adding hairsystems for brows and lashes too…

portrait_06_angela_merkel

i might increase the children number too, but it already renders awfully slow, so if necessary i will do that only for the final renders… and, as it is so amazing how bad the viewport presentation in blender is, i add the following screenshot: the left side shows all the hairsystems in object mode with a good part of the childrens enabled. the right side when editing the black (!) one in particle mode, all childrens turned off, since otherwise it would be just one complete black mass… sigh… can you imagine how it is combing angela merkel in complete darkness…lol..

portrait_08_angela_merkel

this is something in blender which i often regret. blender has wonderful tools, with lots of control, but blender is not artist friendly. maybe i miss something, but i have never found a way to comb hair in blender and see it while i comb…lol.. so, my way is, combing a little, switch ot object mode and see what i have done. maybe do a quick test render to really see how the hair falls… tedious…
after so much lamenting,,, i still prefer blenders hair system way over zbrush fibers….

little princess – 07

… and the promised back view πŸ™‚ please excuse the fireflies, but as this hair mass renders already quite slow i did not want to repeat this testrender. in the final renders will be no fireflies, so you can enjoy better…

princess_08

it is a pity blender does not allow masking on the hair particles, it would make combing much easier… and to give you really an idea of her hairdo, i added a testrender for sideview too (which reveals i need add a few strands on the front…)

princess_09

i like her hair now, but if you, my dear readers, see something that you find could be changed for the better, please tell me in the comments… many eyes see more than just two πŸ˜‰