portrait challenge – 07

the fourth portrait has been started. one hour sculpting is so far in this one. can you guess already?

portrait_challenge_08

Advertisements

portrait challenge – 05

and the third one. after less than 30 minutes i feel there is already the essential captured, even though no eyes are there, and no detail whatsoever. this is very encouraging for me, since i might be able this time to pull off a strong likeness πŸ™‚
do you like to guess who this will become? remember, the theme of this portrait series is german football πŸ˜‰

portrait_challenge_06

portrait challenge – 04

the second one is finished. this is a portrait of jerome boateng, who also is a footballplayer in the german national team.

portrait_challenge_05_jerome_boateng

and, here a a few screenshots from zbrush to show some other views:

portrait_challenge_05b_jerome_boateng

i am not sure i really got the likeness, as he looks quite different on different fotos. i tried to use those where he does not look as young, so the newest fotos.

loomis method, a second try

today i wanted try the same in zbrush, since there are clipping and trim brushes available. and, as i thought it is interesting, i like to show some (rather embarrassing) steps, since in forums i sometimes get the feeling people believe my sculptures look pretty after each stroke. no not at all. look at these first steps, following loomis method in zbrush:

loomis_method1

see, how ugly this looks? but the important is to notice that the big forms and proportions are mostly correct, so all it needs is observing what smaller forms make it look so ugly and work on them… also notice that i drew with colors guidelines on the mesh. in zbrush these do not vanish when invoking dynamesh. very handy… and, after some more work, now in blender, since i really do not like sculpting in zbrush too much, we get this (from the ugly one above!)

loomis_method2

another interesting note: this finished bust sketch has in blender around 200k polygons… the ugly one above in zbrush over a million already, and still the mesh is far from nice…