loomis method

this is just a little sculpt, to try out a different way of sculpting, namely the way loomis teaches drawing the head in his books … those of you who have seen some of my videos at sculpt cookie know that i sculpt everything starting from the cube… now, i had the idea to follow the loomis way. loomis draws heads by constructing them from a sphere, that get their ends cut off and combined with a boxy form for the jaw. well, i did this too, i started from a sphere, used booleans to cut the ends off, added a boxy jaw again via booleans.

loomis_method_start

as you can see the cubes that cut off the sides of the sphere are still there, and thus i can rotate or move them to adjust the sideplanes to match my reference image. notice that the sideplanes are not perpendicular to the frontplane, but slighty angled so that the back of head is slightly wider. when you feel the side of your head, you will notice this little angle too. and it makes that your head will get a good volume for the skull …

i had adjusted this basic shape more, for example went into edit mode to adjust the width of the heel of the jaw, but sadly i got carried away and thus i forgot to make a screenshot and saved over the file… but, i think you get the idea… now i had the basic head shape without any sculpting in good proportions already. the round sideplane gives the measurements for height of hairline (top of circular plane), height of eyebrows (center of circular plane) and height of nosewings (bottom of that plane).. then i went into dynatopo and quickly made a rough sculpt…

loomis_method

i think this can be quite useful, when you start out sculpting and have difficulty in finding the big proportions…