baby dragon – 18 – game is finished!

yippiee!! i made it πŸ™‚

after spending the weekend with more cleaning up, and actually also adding features to the game … lol … , i made this morning some final tweaks, and a last test run, and decided it is good to go for now…

the whole time was a big adventure for myself. it started from the idea to learn how to make a game character, so baby dragon was born, and when i had it, it evolved from there. i am happy, i did stick to the coding learning, as this was in the beginning so very frustrating, that i almost gave up. but, gladly, i stick with it, and now have quite some knowledge in c#, and looking forward to do a second game! with more streamlined code, and not so much “spaghetti-code” as i did in several places,,, since i did not know how it could be done better… the best experience in all the gamemaking was, when seeing how things work out, after long testing and struggling, baby dragon walked finally in unity, same nice as in blender πŸ™‚ and with the gardentools, i can tell you, they almost drove me mad… lol… but, now all (or rather most of it) runs smoothly, and i hope it is a game for enjoying…

so, i like to share my game with my dear readers. the game is free for personal use. the game art and everything stays my copyright (with the exceptions mentioned in the credits of the game). it is ok to share the game further, exactely as you got it, mentioning where you got it from. it is not ok to sell my game πŸ˜‰

so, if you don’t mind a big download, and don’t mind playing a game which has no save feature, like back in the eighties …lol, then feel free to download and try it. the gameplay takes about 2 hours, at least this is what my husband needed … the mac version runs stable on different macs, this is tested. i tried to make a pc version, and i hope i got it right. but as i said in the previous post, i cannot even check if the game starts on pc. so, i would appreciate some feedback here, in particular if it is not running at all, so that in such a desastrous case, i could cancel the pc download button and save others the long download time…

mac download

pc download

and now i hope you enjoy!! i would appreciate to hear how you liked it, or what you don’t liked, so that i can do better in the next game project πŸ™‚ have fun now!

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baby dragon – 15

the dog model is ready for animation πŸ™‚ … i first did a retopo by hand in blender, for optimal control over the mesh. it has 1600 quads:

baby_dragon_20

then i made nice uvs in blender:

baby_dragon_21

and then brought the model to zbrush, sculpted the highpoly details, made normal map and painted a texture map… i then tested the model in unity. it looks too pale there, so i need fix that, somehow, but otherwise i am happy how it comes into unity… and, yes, here as with the dragon i opted for subdividing the mesh once, so it has now a tad over 6000 quads in unity… if it turns out to be too heavy for the game, i also prepared a 1600 faces model, i could use then instead…

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next will be fun of animation πŸ™‚ πŸ™‚

baby dragon – 14

i can imagine, my dear readers, that you start to think i gave up on my game project… it just looks like that from the non existing blog posts… but the contrary is the case πŸ™‚ i am very busy, and making progress. i finally got a very difficult script to run *difficult for me as a bloody beginner, that is*… and, i got the idea that my game needs a second character. so, i jumped into blender, turned on dynatopo and had some fun roughing out the first design πŸ™‚ this kind of sculpting still works much better in blender than in zbrush, dynatopo is so much superior with it really being dynamic…

baby_dragon_19

i kind of like how he looks right now, i think he will complement baby dragon well πŸ™‚ please stay tuned, even if it takes me so long to make my game …

as a side note… i got worried that my game has too much graphics already, so i put a framecounter, and am glad it turns out my beasty machine gets 65 frames a second. so i assume it will run fine, once it it finished,,, at least if i not add too much more graphics, that is… lol… fun !!