another male sculpt … 6

i received some good advise how to improve my render, by using colorramps to improve the crispness of the render… so, here again same sculpt, quite different cycles render…

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another male sculpt … 5

never say “final” … the displacement map in the last render bothered me, so i made a new render without it … that is, i let cycles render the high poly model,,,eeeks, my machine screamed, but did render faithfully 🙂 … so here is, a much better render,”hommage to cicero d’avila”

another male sculpt…2

tonight, i tried out the new qremesher in zbrush, wow, that is a great retopology tool. needed only a few minutes, to get a good topology with nice edgeloops where i need them. then worked on refining the head. a little tweaking here and there still necessary, and then i want make some clothes, so i can create a nice “portrait shot” 🙂