precious – 03

so, here is the last step of sculpting i can do in blender, the next has to be done in zbrush.

i really wish the developpers of blender would care about viewport performance while sculpting! admittedly, it is better than in the beginnings of dynatopo, and enough for a headsculpt, but for a full figure which needs naturally a lot more polygons, it is not enough. the viewport now “trembles” when zooming in, so it is hard to work with, and really hinders the sculpting fun 😦 and, as the image below shows, the polygons are still quite big and dont allow sculpting finer details, the meshes have to get a mch higher polygin count, but blender simply makes sculpting with such needed polygoncount a nerv wrecking experience …

the other point that forces me to switch now to zbrush, is that blender has no abilties to save masks in dynatopo, like zbrush’s polygroups. sculpting these close arms (or the fingers!) without fixed masks or polygroups help is insane, since it is hard to separate the arms by masks and thus timeconsuming. one wants to do this only once, and not 10 times or more…. i know, there are some work arounds, like selecting the area to be masked in edit mode, create a vertexgroup of it, and hide it, then jump back to sculpting, and sculpt. the problem here is the hidden part is not visible, but of course need be for judging what i do,,,and these vertex groups will no longer do the job when really sculpting over this area… sigh… so, i will now goz the whole to zbrush, and finish there. then goz back to blender for final rendering… i wish i not had to do this, blenders sculpting brushes and dynatopo is much better than zbrush, for my taste anyway…

the colors are only for sculpting, to better see penetration of meshes, so please ignore them 😉 …

precious_03

precious – 01

this will be (another) challenging project, but i am really looking forward to it. the first 3 hours today, i tried to roughout the basic forms and proportions. so, i will sculpt into pose, as i feel with this subject i can get better emotion, than with sculpting in t-poses, then rig and bring into pose… i hope you can recognise already what this will become …

precious_01