displacement portrait bust

trying a new technique in blender, which relies on deplacement maps and careful editing of the uv map



a new adventure

welcome to my zbrush sketchbook. i am excited to get this blog started. the idea is to collect in a “diary” style the works i made in zbrush to, hopefully, see after a while improvement… my main interests are portraits, creating characters, and sometimes funny creatures …

my intention with zbrush is somewhat unusual, i want use it as a tool in my woodcarving projects. a tool for designing, and a tool for taking measurements for the actual carving… if you like to see my woodcarvings, please visit my homepage. if you are interested in learning how these carvings are made, please visit my woodcarving blog.

to start this blog, i begin with an abstract image, that was fun and a real quickie …