lady with black and white dress – 02

afer a few days rest frm game making, i have picked up the abandoned project of the lady with the black and white dress. i have now all the meshes cleaned up, zremeshed them, and have painted the textures. they need to be cleaned up in photoshp still… i am not sure about the fringe at the lower dress, in the reference image it was in black and white stripes as well, and i tried it too, but i don’t like it too much… maybe i redo these two fringes in blender, with cloth sim, and may be then stripes will look good… so, here is how far i am, a zbrish screenshot:

lady_with_black-white_dress_02

sculpting fun – a short break from the game making

ah, the other day, i visited one of the blogs i frequently visit, and saw this wonderful drawing by jacob. it inspired me so much, that i just had(!) to sculpt it 🙂 so, i made today holiday from the gamemaking, and instead had 4.5 hours sculpting heaven. it is still wip, meaning the meshes are all dynamesh, and need me remeshed so that i can paint (maybe) and render it propoerly in cycles 🙂

ladyInBlackWhiteDress_01

of course, i had to invent the back, but i tried to make it to match the front… i hope you like 🙂

jack – again

i really liked the portrait of jack, but i did not like that i rendered it as marble bust, while the sculpting does not “support” this material. in fact, the raw sculpt looks more like clay than stone. so, i decided to work over the sculpt, and bring it to a state where it would look like a stone carving, even without material. the edges now catch highlights, and the lines are sharp, as they would be when cut with a chisel… hehe, these “minor” changes took twice as long as the previous version of the sculpt took me on weekend… lol .. here is the final render

weekendfun_sculpt3
and here is how he looks within zbrush:

weekendfun_sculpt3b

weekend fun sculpt

with this sculpt, my idea was to try to get the complete sculpt done with at most 200 000 polygons… and i did 🙂 it has 194 000. admittedly, it is still rough in places, because not enough polygons, but the essential is in, and could be turned into a finished work easily … enjoy, portrait of jack:

weekendfun_sculpt2

weekendfun – portrait

today i downloaded the new blender, and thought it is good to test it. i was curious about the promised speedboosts… the first disappointment came when i noticed that opensubdiv seems not be implemented for macs 😦 … well, sigh… then i decided to sculpt something to see how it goes… so, a portrait, of a person that could not be sculpted in zbrush 😉

weekendfun_portrait_1

about 2 hours in, dynatopo, likeness is not too good yet… can you guess nevertheless? …

the performance of blender seems be fine. however undo in sculpt mode are even slower than before 😦 … and, even worse, they changed the behaviour of the brushes,, not to the better i must say. i wish they had let in the old brushes, as to me it is quite difficult now to get really control over the brushstrokes… furthermore, each brush i need put at maximum strength for that something happens on the stroke. this also was better previously. good is however, that finally the brushradius can me made really huge, this is good for posing the sculpt and works fine…