just playing …

today, i decided to have some mindless fun 🙂 … so i fired up zbrush, made a quick zmodeler object, made with the greeble pack (glenn at zbrush central shared it) a displacement map for greebles, then brought the object to blender and made custom uv’s, back to zbrush to apply the displacements, and made a quick bpr render… just for fun…


could be something flying in space… maybe… lol


just for fun :-)

inspired by a tutorial of sardi pax i made this fun kaleidoscope. i can really recommend his tutorials, he explains very clearly and has a lot of blender fun projects to try out…all done in blender, rendered in cycles as image sequence and then i made a gif animation from it using photoshop…


weekend fun

recently i found on adventures in blender the news that there is a new addon for blender that promises a lot of fun. the addon called tesselation. today, i had time to try it out, and yes, a lot of fun i had! i hope my results of playing is a delight for your eye 😉 (please click image for full size, which is much larger than what i usually render)


and, since the ao render was so pretty too, i share this here too.


haeckel’s artforms of nature – 04

this coral like structure i made completely in blender. this time most of it is modeled. that is i modeled and textured a few cylindrical pieces, and kitbashed then the whole together using curve modifiers alot to bend and scale the straight cylinders into shape.

the bump i made by creating the pattern via curves- and array-modifier, disturbed by a lattice-modifer, and then rendered with an orthographic camera depth, ao, and normal map of this. this way i got a texture i could use to drive the bumps in the cylindrical shape, which this time were unwrapped with the follow activ quad method, so that the square lines of the bumps follow the forms…


i am not sure this one is working together with the previous ones, as due to the modeling, it lacks the sculptural feel…

haeckel’s artforms of nature – 03

and number three 🙂 these are too much fun! this one, contrary to the first two, is not copied directly from one of haeckels drawings, but i used two and made my design using their features… zremesher freaked out when i requested to zremesh on the original 6 mill polygon mesh…lol… so, i resorted to decimation master, and it has now only 240k plogons, and still looks the same like the original sculpt even in closeups 🙂


and a turntable a short “making-of”: