freddie – 05

as i was today in sculpting mood, i decided to create the first of the enemies that freddie will meet during the game 🙂

just 5 hours, zbrush fun, and a little help from blender for getting the uv layout nice 🙂 … he also has already a basemesh, with a tad over 5000 polygons, created with zremesher and refined a little with zmodler to get rid of some spiral looops. i will try if that works for animation. if yes, i would be very happy as it would save me the retopo that always takes quite a time of the character creation process…

so, first the steps in finding the character:


and how the final character looks in highpoly zbrush screenshot:


and his nice uv layout 🙂


tomorrow i will bake normalmap and texture map, and try him out in unity, and try to animate him in blender 🙂 i hope you like him, despite he will be an “enemy”… 😉


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