freddie – 03

i was visiting family for a few days, so i did not had much opportunity to work on my game. but today, i could restart it, and did the final retopo for freddie, and also made him some nice uvs. i have the hairmeshes and the rest in different uv sets. now i am pretty confident that the topology will be good for animation. he is now 4200 polygons, mostly quads, but i allowed a few triangles in hidden places to make things easier… i did add quite a number of edgeloops, since i wanted that the character reads well already without textures, since i believe this will be good in the game… that’s why i surpassed the 4000 polygon barrier… lol




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