early weekend fun – jerome

i really am in the mood for sculpting, after the long programming work for the game… and, i was in mood to make some colorexperiments. so, here is a portrait of jerome, i hope you enjoy…



3 thoughts on “early weekend fun – jerome

  1. Wow. Just wow. Your sculpting is something incredible. Love the sleeves!
    Just out of curiosity, what’s his polygon count, approximately?

    • 🙂 thank you, jasne! … oh, this is still a very rough sculpt, it has only 1.7 mill polygons all together, 800 000 for the head, 800 00 for the clothing, and the rest is on hair, eyes and buttons…

      • Huh. That’s… a lot ) For me, anyway. My computer starts getting slow at around 200 000. Then again, I tend to use a lot of image textures and model without turning them off, maybe that’s why… Yours is pretty amazing with just colours. Love your work 🙂

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