haeckel’s artforms of nature – 04

this coral like structure i made completely in blender. this time most of it is modeled. that is i modeled and textured a few cylindrical pieces, and kitbashed then the whole together using curve modifiers alot to bend and scale the straight cylinders into shape.

the bump i made by creating the pattern via curves- and array-modifier, disturbed by a lattice-modifer, and then rendered with an orthographic camera depth, ao, and normal map of this. this way i got a texture i could use to drive the bumps in the cylindrical shape, which this time were unwrapped with the follow activ quad method, so that the square lines of the bumps follow the forms…


i am not sure this one is working together with the previous ones, as due to the modeling, it lacks the sculptural feel…


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