haeckel’s artforms of nature – 01

a new project, i am not sure yet what it will be exactely in the end, but i want do something along the lines of haeckels wonderful drawings of nature… so, here is my first piece, a shell like structure, inspired by one of his drawings.


the shell started in blenders dynatopo, then hopped over to zbrush via goz, got there her detail treatment, nice topology and uv map. then i calculated normals and decimated heavily with keeping the uvs. then goz it back to blender, and rendered it…

and, i want try a new form of presentation of the progress:


if you like to see more such progress animations, let me know in the comments.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s