a new project, i am not sure yet what it will be exactely in the end, but i want do something along the lines of haeckels wonderful drawings of nature… so, here is my first piece, a shell like structure, inspired by one of his drawings.
the shell started in blenders dynatopo, then hopped over to zbrush via goz, got there her detail treatment, nice topology and uv map. then i calculated normals and decimated heavily with keeping the uvs. then goz it back to blender, and rendered it…
and, i want try a new form of presentation of the progress:
if you like to see more such progress animations, let me know in the comments.