loomis method

this is just a little sculpt, to try out a different way of sculpting, namely the way loomis teaches drawing the head in his books … those of you who have seen some of my videos at sculpt cookie know that i sculpt everything starting from the cube… now, i had the idea to follow the loomis way. loomis draws heads by constructing them from a sphere, that get their ends cut off and combined with a boxy form for the jaw. well, i did this too, i started from a sphere, used booleans to cut the ends off, added a boxy jaw again via booleans.


as you can see the cubes that cut off the sides of the sphere are still there, and thus i can rotate or move them to adjust the sideplanes to match my reference image. notice that the sideplanes are not perpendicular to the frontplane, but slighty angled so that the back of head is slightly wider. when you feel the side of your head, you will notice this little angle too. and it makes that your head will get a good volume for the skull …

i had adjusted this basic shape more, for example went into edit mode to adjust the width of the heel of the jaw, but sadly i got carried away and thus i forgot to make a screenshot and saved over the file… but, i think you get the idea… now i had the basic head shape without any sculpting in good proportions already. the round sideplane gives the measurements for height of hairline (top of circular plane), height of eyebrows (center of circular plane) and height of nosewings (bottom of that plane).. then i went into dynatopo and quickly made a rough sculpt…


i think this can be quite useful, when you start out sculpting and have difficulty in finding the big proportions…


4 thoughts on “loomis method

    • actually not much, markus. the geometry was quite good. i think, they have improved the code for the booleans. on simple objects like these it is almost perfect…, i like to use booleans often for sculpting, adding or substracting pieces… and, here it actually did not matter, since i went into dynatopo with it, and there it does not matter what the topology is you start with. can be the greatest mess you ever seen, make a stroke with dynatopo, and immediately topology gets nice for sculpting…

  1. All these years of learning traditional artwork techniques from Loomis’ books, but it never occurred to me to translate the principles to 3D! Thank you very much for sharing this ingenious tip!!

    • hi mustakettu 🙂 … yes, i know loomis books for very long too, and got the idea just now, after i watched a drawing tutorial series from proko i had recently purchased. he explained the loomis method in a simplified way. and even though he spoke only about drawing, the way he did it, let me immedaetely think of trying it in blender for sculpting… 🙂 .. try it for yourself, and seee if it works for you! your drawing experience might help you lots with it.

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