myst island – 06

all the modeling is complete. and all trees are planted… the scene has now 196 different objects, and it becomes apparent how clumsy blenders outliner is to handle such huge amount of objects,,sigh (not that this would be any easier in zbrush, though).. it would be nice if one could do folders of objects without parenting them to something … not sure if i want texture the whole thing, as it would cost another week of work at least… anyway, i hope you enjoy so far. i plan to make more renders, more like “in game” shots from certain locations to show them off. as it is now, you can hardly see all the tiny details i have modeled…

so for today, here are 3 cycles renders of the completed myst island.

myst_08

myst_09

myst_10

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4 thoughts on “myst island – 06

  1. In Australia we have an expression “gob smacked”. Essentially it means so amazed its like being hit in the mouth. Stunned. Well i am gob smacked at your talent. Well done! ☺

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