here is the crocodile painted in substance painter… i am not happy. i had lots of problems with exporting the maps, there were many write errors, like black boxes on the top of the textures… but, i managed with struggle to squeeze out a render… (croco is posed with a lattice :-))
and, then, i did the same completely in zbrush. so i subdivided the croco to 18 mill polygons and painted a new texture in zbrush… this took far less time, and i got this:
this croco has no good spec map, as the one painted with substance painter has. it also has no bump map, as the one with substance painter has. still, i like the zbrush one better… i guess, i will postpone buying substance painter, these problems with map export are no fun… also, what i love in zbrush is the colorspray for painting, this gives so nice colorvariation in the texture which makes it much easier to make them look natural. i could not find such a tool in substance painter, maybe i missed it.