funny car

just an interlude with the zmodeler. learned what creases are made for πŸ™‚ … however goz did not sent them over, so i redid them in blender. color also done in blender this time. rendered with cycles…

funny_car_02

funny_car_03

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2 thoughts on “funny car

    • thank you timotheus. i tried, yes i get the model with creased edges over when applying dynamic subdiv and also delete then the lower subdiv levels. in blender thus a very high poly model appears. i would have liked it to goz the low rez model, and the creases transport too. i was hoping for that, since polypaint and polygroups transport nicely from z to b. but, your tip is helpful, as it saves me the double time of redoing the creases πŸ™‚ thanks.

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