funny car

just an interlude with the zmodeler. learned what creases are made for πŸ™‚ … however goz did not sent them over, so i redid them in blender. color also done in blender this time. rendered with cycles…




2 thoughts on “funny car

    • thank you timotheus. i tried, yes i get the model with creased edges over when applying dynamic subdiv and also delete then the lower subdiv levels. in blender thus a very high poly model appears. i would have liked it to goz the low rez model, and the creases transport too. i was hoping for that, since polypaint and polygroups transport nicely from z to b. but, your tip is helpful, as it saves me the double time of redoing the creases πŸ™‚ thanks.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s