don’t judge a tree by its bark – 06

hui, working out these rough sculpts is much more work than i had planned for… lol… so, here is one shoe, the laces (done in blender, as zbrushs curves are too fiddly for me) need some tweeking as well as the chains. and, this is a lowpoly version of the shoe with normalmap. in the final render, i think, i will use the highpoly shoe if necessary (might not be necessary, as the shoes will be relatively small in the image, so the polygons we can see now, might not be visible in tiny size…)

project_tree_bark_07

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s