don’t judge a tree by its bark – 06

hui, working out these rough sculpts is much more work than i had planned for… lol… so, here is one shoe, the laces (done in blender, as zbrushs curves are too fiddly for me) need some tweeking as well as the chains. and, this is a lowpoly version of the shoe with normalmap. in the final render, i think, i will use the highpoly shoe if necessary (might not be necessary, as the shoes will be relatively small in the image, so the polygons we can see now, might not be visible in tiny size…)



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