georg – 03

the first task today was to correct the errors in the head of georg. the most noticable is that i pushed his mouth quite a bit up. this is really when multires plays strong, doing such in dynatopo would be quite a mess, in multires however it is quite wasy… then i created shirt and jacket via retopo on the bust, and sculpted that under multires. now the basic objects of the scene are all there, and the next is refining the head sculpt (adding details, that is) and painting textures…



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