georg – 01

a new portrait with a new approach. so far, i have sculpted georg in neutral pose in dynatopo, then made a retopo with zremesher, and added uvs, back to blender i shrink wrapped the dynatopo on the new mesh with multires. then i added eyes, and rigged the whole, so that he can move and rotate his head, and the eyes do look at a target, which i can move to let him look where i want to.. then i posed him, might tweak that though … next is cleaning up the mesh, and refining the sculpt now in multires… then onto texture etc… πŸ™‚



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