speedy sculpt

about 3 hours sculpting,,, just wanted see how far i can get in this time… (inspired by philippe fauraut)



2 thoughts on “speedy sculpt

    • thank you aiblender. oh, the shader is very simple, just a mix of diffuse (with subtle color variation by baked aomap) and glossy. the surface detail you see is sculpted, not in the shader :-)… zbrush was used to zremesh the basic dynatopo sculpt and to create uv’s, then back to blender and sculpted the details under multires modifier. so yes, all sculpting is blender here, only two “tech thingies” made in zbrush…

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s