sea creature

well, after all these sincere portraits, i needed some playtime… it was built in dynatopo, then retopo in zbrush, then uv and rigged in blender. posed and multires sculpted in blender. then back to zbrush for texture painting, and finally back to blender for rendering… the result is this strange sea creature 😉

seacreature_03 seacreature_02
(please click for full resolution)

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