robert – 4

back to the work on this portrait. tonight i made the retopology of the head (which was sculpted in dynatopo here). the mesh has less than 800 polygons now, and the testrender shows it with a 2 step multires modifier and a shrink wrap modifier to project back to the sculpt. they look almost the same, original and remeshed ones πŸ™‚ … now the head is ready for final sculpting πŸ™‚

robert_05

robert_04

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