modeling with displacement

this is another try of the mentioned method. the basemesh is very simple, the complexity is obtained by editing the uvmap and painting a displacementmap in photoshop…

uv_experiment_2

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s