cycles and sss

as you prebably noticed, my renderer of choice is cycles… it is a renderer that still is in its babyshoes so to speak, and one feature it lacks is subsurface scattering… it will come eventually, but til then all we cycles enthusiasts are trying to get the sss effect “by hand”,,, tonight, i tried an idea i had to get sss in cycles… here is the result, skin with plain color material, no texture map for the test… not too bad, i think, decent textures could make it look real…


2 thoughts on “cycles and sss

    • glad you enjoy my work… there is a trial version of zbrush available, may be worth checking it out. zbrush is great, and once the unusual interface is mastered, its a pleasure to play with it… thanks for commenting.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s