bronze bust

this is “riding both horses together”, meaning its zbrush and blender used both : the model was done in blender with dynatopo, then exported to zbrush, and used qremesher to obtain a lowpoly mesh with all quads. from this i generated in zbrush uv’s and projected the details from the highpolymesh onto it. then, back to blender, creating a bronze material, and rendering in cycles… i really love how blender and zbrush play together !

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