michael – 06

today, i worked on two things. first improving the skin shader. still not there, but better 🙂 and, secondly, on hair. i did the hair in zbrush with the fibre mesh function, combed it, and exported to blender. to make it render well in cycles, the hair received a subsurf modifier and a special material. i am quite happy with the hair, as it really looks like that of michael 🙂

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