michael – 04

i am picking up this portrait project again. my goal is now, to use what i learned in blender to make this zbrush sculpt into a photorealistic portrait. there are some more things i need to learn in blender, and i hope this project will help me do this… so, todays work was creating uv map in zbrush, exporting a lowpoly mesh and a displacement map that carries the sculpted skin details into blender. i also exported the glasses in blender, and retopologized them again (i did retopo in zbrush with qremesher, but that was a mess…)… so, here are the humble beginnings :


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