blender week – day 6

day 6 already, time is flying when having fun with a project ! … so, today the final “rough” sculpt of the bust i started yesterday. it is very handy to have the ability to switch between sculpt and edit mode in blender. however, one has to be careful, as i was not : this can be seen in the untidy spots in the mesh, these were caused by editing when the multires subdivision was already set to 5… despite it resulted in mesh messyness, it still is good, as i was able to correct big errors (like i had the eyes too close to the brow) with pushing just 24 polygons in edit mode… next is learn retopology in blender, to create from this sketch a decent mesh…

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