constanza – remeshed

i tried to improve upon the speedsculpt, but somehow, when the polydistribution is not nice, i seem to get no good result. i wonder how others do it, to get from a polysphere good sculptures. i always “run out of polygons” in certain areas, in constanza’s case the lips. the speedsculpt is subdivided to the highest level, and still i have not enough polygons to push it further… so… i decided to remesh it, to get a clean basemesh with good loops, and for that i went back to a saved stage of the speedsculpt that was not posed, to have the symmetry still intact… thats just a look at the face, after remeshing,  a little tweaking, and one time subdivided


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s