witch

another go with that ogre basemesh… hehe, i think its those ears that appeal to me, and make me want create more and more creatures with this mesh… so, this time a witch.

first night went into getting the basic shapes. i added another edgeloop, as the extreme facial geometry made necessary more polygons for the nose. and this was new to me, added the polygons inside the mouth, by first splitting off the mouth area, and then using topology tool sphere append that part, and edit topology, to fill in the missing polygons. after that, i skinned the new tool and appended it to the original where now the mouth region was missing, merged and welded the vertices …

ok, here is the first stage, amazing what one can do with just 1000 polygons, is it not  ? …

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