marble bust – basemesh finished

the basemesh is complete now, i think. the mesh has now a second subdivision level. i added the general shapes for hair and clothes. all done by selecting the desired polygons in lowest subdivision level and hit “make edgeloop”. then rearranged the new polys, in the second subdivision to the shapes needed. after that made a first basic sculpting on their forms. that works nice, since the polygroups are also useful for easy selection of parts, or using the mask by polygroup feature to work only on the hair, say … i still need find out however, how to assign colors,,, since there are some different polygroups with same colors, and that is annoying. don’t know why this happens and zbrush does not assign new color always when making a new polygroup… anyway, still very useful feature…

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